Showing posts with label Bulletstorm. Show all posts
Showing posts with label Bulletstorm. Show all posts

Sunday, March 6, 2011

REVIEW-- Bulletstorm

With Bulletstorm, developer People Can Fly, along with parent company Epic Games and publishing partner Electronic Arts, have brought us one of the freshest, funniest, and  most flat-out entertaining first person shooters we have seen in a long, long time. The entire game is based on a simple concept: kill your enemies in as many different ways as you can come up with. The execution of that idea, however, is phenomenal. People Can Fly have packed this game full of unique, powerful weapons each complete with a creative secondary function, while also giving you a leash to pull enemies and items toward you, a kick move to knock them away, and a megaton of environmental hazards and goodies to mix in. Each firefight plays out like a sandbox of mayhem that dares you to find yet another way to put down one of the dangerous denizens of the planet Stygia. The unrelenting originality of this game is without a doubt its finest point and the biggest reason why any and all shooter and action game fans need to take it for a spin.

Aside from the all unadulterated fun to be had, Bulletstorm has plenty of other merits that it uses to set an early benchmark for 2011's Game of the Year (let me stress the words "early" and "benchmark"; not declaring any winners just yet). While the game is certainly filled with all kinds of foul talk, vulgar references, and other varieties of toilet humor, the jokes and pokes actually come out as genuinely funny, clever, and well-written. Some lines will make some players groan in embarrassment, but for the most part, what could've come across as the unimaginative humor of an adolescent male actually turns out to be thoroughly amusing. Even better, the game never takes itself too seriously and the characters themselves make references to the absurdity of their own banter. Much of this banter comes out as organic dialogue while running through levels rather than just in cutscenes, a technique that gives life to the downtime between gunfights and allows the developers to keep a tight pace that never leaves you feeling like the game is slow or overwhelming.

The introductory section of the game in particular does a fantastic job of establish the setting, the characters, and even the canonical viability of the game's combat system. While the pace is notably slower in this first hour or so, Bulletstorm does a good job of feeding you information and new abilities one by one, and despite some of the ridiculous stunts you'll be pulling later in the game, it always feels grounded in a certain tangible sense of reality. As the game progresses, new weapons unlock to give you new tricks, and new enemy types force you to shake up your approach to combat. The litany of environmental hazards ready to lethally assist you never feel like they are out of place, and People Can Fly throws a bone to old-school game design with the inclusion of a few well-designed and tightly-scripted boss battles.

A gorgeous setting and layered backstory give an added weight to the game's campaign, and for most of the game the characters are well-nuanced and cleverly-written, with real, believable motivations. However, the way the writers convey some of these motivations is very much clunky, and in particular Trishka--who's a sharp-tongued, bad-ass female soldier that is refreshingly not proportioned like a stripper--falls flat as a character later in the game with cliched daddy issues. The protagonist, Grayson Hunt, is also generally a dynamic character with a complex past and well-defined motives and attitudes, but in some crucial scenes it would have benefited him to show his frustration in a more subtle way rather than stating his opinions matter-of-factly in a goody-goody tone that clashes with the rest of his mannerisms. The main antagonist, General Sarrano, also comes across as a little too over the top; he would give Hitler a run for his money on the evil meter.

While the narrative and characters come off as hit and miss over the course of the adventure, on a technical level Bulletstorm absolutely shines. There was never a single frame drop, a single late environmental draw-in, a ridiculous lack of hit detection--nada. This is about as well-polished a game as it comes these days (a rare feat), which is especially impressed given the sheer amount of stuff going on at various points throughout the game, often on a large scale. The graphics and art design are flat-out gorgeous, all the guns feel and sound real, and the music compliments the frenetic action perfectly. The only notable detraction on a technical level isn't even the fault of Bulletstorm at all: Unreal Engine 3's age is starting to show a little bit when it comes to facial animation and hair, which is most notable in the game's sparing cutscenes.

Despite some narrative missteps down the stretch, Bulletstorm is without a doubt the most original game--and especially shooter--that we've seen in a good while. It's fun, fresh, funny, and provocative; it's a great roller coaster ride that never lets up, and from a design standpoint is incredibly well-executed. While ending is somewhat plagued by an unsavory blatant set up for a sequel, People Can Fly has nonetheless built an exciting new world that will be fun to come back to over and over again, and I can't wait to see where the studio goes from here.


OVERALL GRADE: A-

Friday, January 14, 2011

11 Games to Watch in 2011

We may already be 2 weeks into the new year, but the new year of games is only just beginning. You've read about the best games from last year, now take a look at what--at least right now--look like the best games going into this year. Of course, a LOT can change with any of these games, including slipping out of 2011 altogether. Also, there is at least one new platform launching this year in Nintendo's 3DS... but we will probably see the PSP's successor sometime this year as well. Furthermore, games for Apple's iOS (and often their Android ports) typically don't get announced until a week or two before they hit the App Store. Even on the console front, many of the big publishers will reveal new 2011 titles between now and E3 in June. With all that being said, however, here are 11 games that you need to keep an eye on in 2011.


11. XCOM developed by 2K Marin // published by 2K Games
Xbox 360, PC~~~Release TBA 2011


XCOM is one of the most beloved franchises in game design, composed of turned-based tactical action on the PC in the 1990s. 2K Marin's reboot is nothing like those games, but features similar themes while re-imagining the game as a first-person shooter in the BioShock mold. 2K Marin's first game was the surprisingly good BioShock 2, with which the studio proved it could handle an established franchise and add to it. The game was shown off at E3 2010 but has remained mostly dormant since; however, from what we have seen, it looks like 2K Marin is looking to evoke a similar sense of conspiracy and eeriness as what made BioShock so memorable.

E3 2010 Trailer



10. PORTAL 2 developed by Valve // published by Valve & EA Partners
Xbox 360, PlayStation 3, PC, Mac~~~Releases April 21, 2011

Valve's breakout puzzler from the 2007 The Orange Box compilation is getting upgraded to a full-fledged retail title for its sequel. Don't think that Valve is selling you short though; the mind-bending puzzler with witty writing is going all out this time, both back inside the Aperture Science facilities and outside in a jungle-looking environment. GlaDoS is back as the antagonist as well, meaning laughs are sure to follow around every turn. On top of the lengthy new single-player adventure, Valve has also developed an entirely separate (but just as meaty) co-op tale starring two Aperture Science test robots. If you don't know what all the fuss is about, go check out the original Portal for cheap on Steam or Xbox Live right now. Few games can claim such an entertaining combination of charm and humor while also making you think.

IGN Video Preview


9. STAR WARS: THE OLD REPUBLIC developed by BioWare // published by Electronic Arts
PC~~~~Release TBA 2011

Look familiar? That's because this game also appeared on last year's list... before it slipped into a 2011 release. The game looks on track to hit sometime in the middle of the year though, and all the things we said last year only ring even more true now. First and foremost, this is a BioWare game, which guarantees a certain level of quality. It's also Star Wars, and in the Knights of the Old Republic part of the timeline (some 1000 years before the movies when Sith and Jedi are both still prevalent). Each class looks diversified enough and interesting enough to stand on its own, and most importantly, BioWare is attempting to infuse an important sense of story progression into the highly-personalized (per class) missions that bring a level of detail usually associated with single-player campaigns, not MMOs. This might be the strongest contender yet to World of Warcraft's MMO crown.

The Old Republic Action Trailer


8. GEARS OF WAR 3 developed by Epic Games // published by Microsoft Game Studios
Xbox 360~~~Releases Fall 2011

Originally set for an April release date, Microsoft instead pushed it back to anchor its pivotal holiday lineup. The extra 6 months of development is on top of what was already 6 extra months compared to the development time on Gears of War 2. A talented studio like Epic will not let all that extra time go to waste, and considering how good the first two entries in the franchise were, one can only imagine what Epic will be bringing to the third. For the story, the humans are even more desperate than last time now that their last city has been sunk, and they are scattered in small pockets with even women and children bearing arms. Meanwhile, a third "army" called the Lambent (mutated Locust) is now in the fold, promising some thrilling 3-way firefights. On top of that, Epic is looking to beef up an already wildly-popular multiplayer suite.

Interview with Lead Designer Cliff Bleszinski


7. BULLETSTORM developed by People Can Fly & Epic Games // published by Electronic Arts
Xbox 360, PlayStation 3, PC~~~Releases February 22, 2011

Epic's other game coming out this year is a brand new IP from their recent acquisition People Can Fly. The game is billed as a "shooter with style" and takes place on some alien planet. Unlike Gears, it is shooter in the first-person perspective, but your arsenal is made up of all sorts of ridiculous concoctions like quadruple-barreled shotguns. On top of that you get a lasso-esque whip and the ability to kick enemies backward, both of which are encouraged to be used in combination with various weapons to create some memorable results. You get extra points for style and from what we've seen it looks like you'll be getting some good laughs along the ride. At the very least its a very interesting take on the genre, and we'll find out just how good it is in February.

IGN Video Preview



6. DEUS EX: HUMAN REVOLUTION developed by Eidos Montreal // published by Square Enix
Xbox 360, PlayStation 3, PC~~~Release Q2 2011

Human Revolution is a prequel to the original groundbreaking Deus Ex, which was one of the first shooters to incorporate aspects of other genres. Puzzle solving and RPG character building are just as important to Deus Ex as the shooting, and Human Revolution adds in other augmented abilities (you play as a cyborg) that spice up the action even further. Visually, the game resembles a kind of mash-up between Blade Runner and Perfect Dark as it oozes heavy themes amid its dark, in-the-future-but-not-too-distant sci-fi setting. Putting it all together is a story of mystery and conspiracy that promises to keep the player enthralled throughout. We'll see if Eidos Montreal delivers on this promise later this year.

IGN Video Preview



5. THE ELDER SCROLLS V: SKYRIM developed and published by Bethesda
Xbox 360, PlayStation 3, PC~~~Releases November 11, 2011

After a fantastic trip to the Capital Wasteland in Fallout 3, Bethesda is going back to their signature franchise in The Elder Scrolls. Skyrim follows up 2006's Oblivion and takes place in the northern region of the continent Tamriel, called--you guessed it--Skyrim. Little is known about the game so far, but given Bethesda's track record (especially under director Todd Howard) there is little reason to doubt the draw of this game. What is known is that the events of Oblivion have caused the return of a legendary dragon that has ravaged the mountainous, snow-covered land of Skyrim, which is populated by a people called the Norse. Furthermore, according to the dragons' lore, they fear a human who in their language is called "Dragonborn"... who just so happens to be your character.

Debut Teaser



4. UNCHARTED 3: DRAKE'S DECEPTION developed by Naughty Dog // published by Sony CEA
PlayStation 3~~~Releases November 1, 2011

Naughty Dog made their name with the Jak and Daxter series on PS2 before making their current generation debut with the fun-but-flawed Uncharted: Drake's Fortune. Then, in 2009, the studio released a follow up in Uncharted 2: Among Thieves, which wowed anyone who got to play it. More of the same is expected in this third installment, which takes Indiana Jones/Lara Croft-like protagonist Nathan Drake to the Arabian Desert in search of the mythical Atlantis of the Sands. Among Thieves was one of the best examples of how to combine a great narrative with engaging gameplay and wrap it in a polished cinematic presentation. Here's hoping Drake's Deception ups the ante even further.

First Gameplay Footage



3. BATMAN: ARKHAM CITY developed by Rocksteady Studios // published by Warner Bros. Interactive
Xbox 360, PlayStation 3, PC~~~Releases Fall 2011

The sequel to the game that beat out Uncharted 2 for the 2009 PSB Game of the Year is developer Rocksteady's follow up. Something's happened on Arkham Island and new mayor Warren Sharp (the Arkham warden in the last game) has relocated the inmates to a closed off section of Gotham. Confirmed Bat-cameos include the Joker, Harley Quinn, Two-Face, and Catwoman, but the villainous headliner is none other than Dr. Hugo Strange, who in the comics deduces Batman's alter ego and threatens to sell the identity to the highest bidder. It'll be interesting to see how all these personalities are juggled, and if Rocksteady can maintain the outstanding pacing in a game that is reportedly four times the size of its predecessor. Arkham Asylum was great, but this fall we'll find out if Rocksteady is truly an elite studio or merely a one-hit wonder.

VGA Reveal Trailer


2. L.A. NOIRE developed by Team Bondi // published by Rockstar Games
Xbox 360, PlayStation 3, PC~~~Releases Q2 2011

L.A. Noire is a landmark on many fronts. It's the latest game from acclaimed company Rockstar, best known for Grand Theft Auto and Red Dead Redemption. Unlike those games, L.A. Noire puts you on the law's side in a recreation of 1940s Los Angeles. Shady killings, gangsters, and police corruption are prevalent, so the detective aspect of the game actually takes the forefront from any gunplay you'll be doing. Team Bondi has also utilized some state-of-the-art face-scanning technology and put it to use with real Hollywood actors...a feature that not only gives the game a striking sense of realism, but is actually incorporated into the gameplay as you'll have to pick up on physical cues and decide if a suspect is lying. The premise is incredibly intriguing, now all that remains to be seen is whether Team Bondi and Rockstar can succesfully balance the difficulty of this player-based detective work (after all, there's a reason most players aren't actually homicide detectives).

2010 "Debut" Trailer


1. MASS EFFECT 3 developed by BioWare // published by Electronic Arts
Xbox 360, PlayStation 3, PC~~~Releases Fall 2011

Given the series' pedigree, it should come as no surprise that the final installment in BioWare's carefully orchestrated and pre-planned trilogy lands at #1 on this list. Everything you've done so far in the first two games comes down to this. The Reapers have somehow found their way to Earth and are assaulting humanity's homeworld (how the hell did these guys do this after I already foiled their plan twice??). Now its up to the galaxy's greatest hero, Commander Shepard, to rally the divided civilizations together for their defining moment. We saw how well BioWare was able to refine the original Mass Effect into Mass Effect 2, and only our future selves know what tweaks will be in store for the finale. BioWare and EA have promised that the franchise will likely continue past this installment, but as far as the main, three-part story arc of Commander Shepard...well, this is it. That's all there really is to say since--either than our own guesswork--all we have to go on at this point is the trailer below: