Showing posts with label BioWare. Show all posts
Showing posts with label BioWare. Show all posts

Thursday, March 31, 2011

Bite-Size Review-- Mass Effect 2: "The Arrival"

With the Mass Effect trilogy's final chapter already on the horizon, BioWare has returned to last year's Game of the Year for one last mission in "The Arrival". While providing an interesting hook in the story that gives insight into the beginning of Mass Effect 3, one critical design error almost breaks the whole experience.

"The Arrival" starts off like the previous DLC, where someone contacts Commander Shepard on the Normandy, leading into a new mission for Shepard to deal with. In this case, the conditions of the mission require Shepard to go at it alone without the aide of his compatriots. While this decision to keep combat a solo affair enables a fun stealth segment, it later comes at the cost of almost ruining the fun and strategy of combat entirely. In all other Mass Effect 2 missions, the combination and balancing of you and your squads specialties and powers allowed for combat to be dynamic, fresh, and exhilirating. This new mission feels like a neutered version of the original game and it becomes frustrating as you cannot establish a flow to combat like you normally do. While there are a few cool settings for key fights, overall the removal of your squad makes the game much more monotonous.

Where "The Arrival" does succeed is its strong ending, which provides an epic encounter and a key lead up into the final chapter. Furthermore, there is a major decision that appears will have big consequences in ME3 as well.  However, with these two notable exceptions, the rest of the story leaves much to be desired. Dialogue sections are uncharacteristically sparse, that the ones that are present are fairly dry and uninteresting. An attempted "twist" comes off as way too obvious and even borderlines on the unbelievable.

At the end of the day, "The Arrival" is only recommendable to those who absolutely cannot wait for Mass Effect 3 and need to feed that thirst with more Mass Effect 2. Otherwise, it falls well short of the towering standards set by its predecessors.

($7 / 560 Microsoft Points)


OVERALL GRADE: C+

Friday, July 9, 2010

BioWare and EA summoning Dragon Age 2 in March 2011

Arguably the best developer in the business, BioWare, has given us our first peak at their next major project: the heavily-hinted Dragon Age 2, set to be released in Q1 of next year, the same period that the studio released Mass Effect 2 this year. That's not the only thing Dragon Age will be borrowing from its sci-fi sister franchise; the story of the game is ditching the web of origin tales featured in the original Dragon Age: Origins, instead shooting for a more "cinematic" story following a single hero--a human with the last name Hawke (first name, gender, and appearance to be chosen by player).

The game's story will take place over the course of a decade and feature "dynamic new combat mechanics" and an updated new graphics style. Basically that means the engine has gotten a much-needed graphical overhaul and a more action-oriented combat system. Coupled with a more focused story and wrapped around an already-established lore, Dragon Age 2 means BioWare's looking like it'll have another top tier original franchise under its wing.

Monday, June 21, 2010

Bite-Size Review-- Mass Effect 2: Overlord

BioWare has done it again. The latest expansion to the greatest game ever made, dubbed "Overlord", centers around a Virtual Intelligence (VI) that has gone rogue and threatens to cripple the cybernetic network of the galaxy. Sounds like pretty straightforward classical science fiction, an anti-AI theme that even resembles the first Mass Effect game. Even when you first boot it up, "Overlord" feels like a set piece for the action sequences held within. But then, as they do best, BioWare flips the whole thing on its head and proves once again why videogames are, in fact, decisively a form of art.

Without going into spoilers, all I'll say is that "Overlord" intelligently tackles ethical debates in a matter that rivals the commentary on racism prevalent in the main story of Mass Effect 2. If that sounds like the type of liberal propoganda that you want no part of in your interactive experience, do not fear--BioWare does not beat you over the head with this information, but merely presents it in an organic fashion and lets you interpret it in any way you choose (including ignoring the ethics altogether). The roughly hour-long story arc once again affirms the potential of an interactive medium in regards to artistic and literary expression. To top it all off, its a damn fun ride that features more than one memorable battles. "Overlord" even mixes up the tone, drifting from epic action into eerie Dead Space-esque corridor trotting that exudes equal amounts of Terminator vibes, to finally commencing in a very much dark and serious conclusion. You even get to take out the amazingly-fun Hammerhead hovertank out for multiple rides, and at one point they even channel some Mario (yes, "Overlord" has vehicular platforming elements).

"Overlord" is an example of exactly what an expansion should be, especially an expansion to such a great game. It nails its agenda on every front, from story (including subtext) to action, and beyond. You might have skipped over the interesting-but-light "Kasumi: Stolen Memory", but "Overlord" is definitely an experience every Mass Effect fan should try out.


OVERALL GRADE: A

Friday, April 16, 2010

Bite-Size Review-- Mass Effect 2: "Kasumi--Stolen Memory"


In case you missed it, catch the full review for Mass Effect 2 here.

BioWare's post-launch support for ME2 has thusfar consisted of small mission and weapon packs delivered via its free (to new copy purchasers) Cerberus Network platform. "Kasumi--Stolen Memory" marks the first paid expansion to the epic space saga's second chapter, coming in at $7/560. Is it worth it?

"Stolen Memory" kicks off with a rendevous with Kasumi on the citadel where she explains her mission. The dialogue is written as if you download this in the middle of your quest, so if you've already finished the game expect it to be slightly awkward (but all-in-all not detracting). Once the mission actually begins in earnest, it resembles a 007-style undercover operation at a fancy cocktail party. The mission itself is pretty unique compared to the rest of the game in terms of objectives and structure, and I found it to be wholly entertaining throughout. I admire Kasumi Goto's swagger and tech prowess, but her moment to truly shine comes at the conclusion of the story where the plot takes a powerfully emotional turn, complete with a signature key choice for Shepard to make.

The acclaimed Mass Effect 2 combat system is sprinkled throughout the quest, albeit pretty lightly compared to most loyalty missions. This should give the dialogue sequences the spotlight, but there is only one major dialogue exchange, which is a little disappointing. Nevertheless, the story is an intriguing side-plot from the main quest, and I hope BioWare continues in this direction in the future. That being said, I can only truly recommend this expansion to people who truly fell in love with Mass Effect 2; anything less than that, and $7 is simply too much to ask for a 1-hour quest. ME2 is a great enough experience to make the big fans jump in regardless of price, but $3-5 would be much more appropriate.


Overall Grade: B+

Wednesday, February 17, 2010

Review-- Mass Effect 2


Ed. Note: due to technical difficulties, we are unable to supply related screenshots for this review. For a gallery of screens for the game, please go here. Apologies for the unattractive large block of text.


BioWare has built up quite a pedigree in the RPG genre over the years. After building success after success using popular licenses such as Baldur's Gate and Star Wars, the studio has more recently begun an effort to create entirely original new universes as canvases for their games. In 2007, they brought us the sci-fi epic Mass Effect, the first entry in a pre-planned trilogy and a game many would argue as the best game on Xbox 360 if not any platform. With the sequel, the acclaimed sutdio has promised a dark second act that will broaden the story and refine or overhaul the gameplay features of the first game. They not only succeeded in their goals, but they have also once again set a new standard for interactive storytelling, crafting one of the most complete pieces of entertainment ever made.

Right from the get-go, Mass Effect 2 starts off with a bang--quite literally. The game has one of the better introduction sequences I've recently played; the sound design in particular adds to the mystery and tension immensely, and seconds after starting up you are already treated to the stellar voice cast. It is also here that I became consciously aware that most games lack a proper introduction and title sequence--a common characteristic of most movies. You'll get to choose (or re-choose, if you wish) your combat class from a much more varied, well-defined selection; BioWare has done such a good job differentiating the different classes that you truly will want to go through the game multiple times just to see the way the combat changes. The game will also give you bonuses based on the level of your completed character in Mass Effect 1--a very nice touch. In addition, all your major (and even some minor) decisions from Part One of the trilogy will craft your own personalized Mass Effect universe in the sequel, and you even get some glimpses as to how your decisions will also be reflected in Part Three.

Following the opening narrative sequence, you get your first taste of Mass Effect 2's vastly upgraded combat system. You'll instantly recognize that BioWare has crafted a more legitimate shooter this time, and the very first pistol you get feels more responsive than even your fully-leveled guns in the first game. The HUD is also more streamlined to further emphasize the games shooting credentials. For example, enemies are no longer highlighted by obnoxious red triangles; instead, they have very faint, light orange boxes around them, and the end result is that you pick out enemies naturally in the environment. All combat options--from different ammo types to biotic and tech powers--have now been relegated to the combat wheel, allowing for much smoother and varied combat that is tailored to the player's preferences.

It is also during the initial combat sequences that you will start to see how Mass Effect 2 leans more heavily toward action shooter than RPG, as well as where the few complaints about the game lie. Fans of the original may feel a little disappointed that there is less customization in skill trees, armor, and weapon mods, noting that the entire looting system in the first game has been replaced by the new streamlined system. While at first feeling like something is missing, while continuing through the game you notice that you do not miss the clumsy looting (you always pick the best stuff anyway and it just becomes tedious) and the refinements to the combat engine have made for a much more action-oriented Mass Effect game, which in the end is a huge plus. The cover system also is much improved, though a little shy of Gears of War's fluidness. Finally, BioWare was brilliant decision to let you "expand" your combat prowess at a key point in the game really opens up your options during fighting. The only other grip is that the studio has ditched their innovative ammo-less overheat system for a "thermal clip" (read: ammo) system; in short, running out of ammo is really annoying when you never had that limitation in the first game.

One of the hallmarks of the first Mass Effect was its innovative conversation system that allowed the player to fluidly react with thoughts rather than explicit dialogue, which also made the superb dialogue itself that much more interesting. BioWare has kept this system in tact, but added a few new wrinkles that raise the bar even further. One of the more publicized new aspects is the ability to interupt certain dialogue sequences with Paragon or Renegade actions; these are context-sensitive and vary from pushing someone off a building to giving someone medigel. While the payoff is indeed very satisfying, its hard to not initiate these actions whenever you get the chance. In addition, conversations have a decidedly more cinematic and fluid feel. Gone are the static figures and expressionless faces; in their stead are dynamic camera angles and movements, body expressions, camera cuts, framing, and character interaction. These qualities make conversation scenes look and feel like the well-orchestrated talking scenes of Hollywood movies, except with the added benefit that you are actually choosing where the conversations go. The studio absolutely nailed it these scenes this time around, adding to the overall well-roundedness of Mass Effect 2's presentation.

Despite its extremely tight narrative, the actual mission structure of the game is quite open-ended. I did not even realize this until the end of my first playthrough when I was reflecting back on it, which really speaks to just how well-crafted all the little parts of the game are. Basically you have a couple missions in the beginning that you have to do, and then the game starts opening up more and more until you can pretty much do whatever you want in whatever order. Occassionally, the game will interject mandatory missions involving the Collectors, which break up the pace very well and keep you feeling like you're constantly progressing. The entire experience culminates when you finally decide when (as yes, you can pretty much decide whenever you want once you've gone through the few Collector missions) to use the Omega-4 relay and launch your offensive on the Collectors. You're decisions throughout the game will alter this final mission drastically, which in turn will change the course of the third game--if your Shepard makes it out of the final mission alive. If you do survive, you'll also be allowed to go back and continue your exploration of the galaxy and whatever DLC comes down the pipeline...but honestly, you'll probably want to jump right back into the beginning with a different class.

Though the crux of the overall conflict revolves around the mysterious Collectors and what you must do to get through the Omega-4 Relay, most of the actual substance of the game revolves around BioWare's fantastic characters. This, of course, starts and ends with your squad, whom you spend the majority of the game either recruiting or completing personal missions to gain their loyalty--a key mechanic to determining survival in the final conflict of the game. These loyalty missions really flex BioWare's narrative muscles as they deal with complex personal themes such as family, coming of age, redemption, and a bevy of other heavy topics, each specifically tailored around the squad member they are associated with. It is in these missions that your squad is fully fleshed out, and many of these missions also leave you with key decisions over how to proceed in completing them.

The only drawback is that you wish BioWare had a chance to go even further into depth with these characters as every single one is genuinely engaging and enthralling and has a story to tell. Even if you really don't like a character (I for one had an extreme distaste for Jack) they are still very believable and fleshed out; on the flip-side, characters that you do like will truly shine. Mordin in particular is one of the funniest characters in any video game, providing much-needed comic relief during the desolate story. Best of all, its very intelligent humor and not just some cheap fart jokes or something. Minor characters outside your squad, though not as riveting or incredibly fleshed-out, also provide many unique narrative and gameplay opportunities, in some cases again altered based on decisions you made in Mass Effect 1.

As far as the presentation goes, Mass Effect 2 is leaps and bounds above its predecessor as well as its competition, not just in games but in other media as well. Jack Wall's musical score for the game is among the best of any audio-visual creation, bar none. The voice acting is among the best in games, pillared by Hollywood greats such as Martin Sheen, Keith David, and Seth Green. Sound design is phenomenal in every aspect, from soundless void of space to the heat of battle to the bustle of futuristic metropoli. The graphical presentation has also been stepped up dramatically, and every part of the game can visually be described with two words: stunningly gorgeous. The technical hiccups that plagued the first game--frame rate drops, screen tearing, sound cutting, etc--are virtually absent this time around. Every part of the Mass Effect 2 experience shines with polish.

Between the peerless characterization, the epic musical score, the Hollywood voice acting, the varied and engaging combat experience, the innovative conversation system, and the fully-realized universe, Mass Effect 2 is one of the most complete pieces of entertainment ever crafted. It's a very mature piece of art that--like the best sci-fi in any medium--grounds its futuristic setting in a firm sense of realism, tackling many themes common in real life but absent in most video games. These themes include racism, genocide, morality, politics, love, and other heavy topics, and most impressive of all is that the game never beats you over the head with this stuff; it's simply there, realistically blended into the world and open to individual interpretation and analyzation. Few games ever incorporate any one of the mature themes listed above, yet Mass Effect 2 tackles them all gracefully, truly a pioneer in its medium.

The entire Mass Effect experience thusfar culminates into the final endgame sequence. This sequence is unlike many others in video games and does a lot of things that other studios should take notes on. It's not a quick, one-off mission, but rather an extended web of choices and repercussions that reverberate past the resolution of the game (and yes, this is a video game that actually has a resolution after its climax!). Based on your actions throughout the course of the game, some of your squad members (including yourself) may not even make it to Act Three. This hangs over your head in the final mission as you have to make decisions knowing full well you might be condemning that character to a permanent fate. In addition, BioWare did a great job of incorporating entirely new gameplay elements into the final mission that dynamically change up the pacing of combat in creative ways. Unforunately, there is a bit of a dip near the end of this dramatic crescendo with a questionable battle near the end of the mission. Regardless, overall the game wraps things up tightly and sets up what is sure to be an epic final act in Mass Effect 3.

Once you finish Mass Effect 2--particularly if you also finished Mass Effect 1--the third game will be set up for a battle of epic proportions. You will know the direction where the story is heading and how all your decisions, big and small, from both of the first two games, will create variables in the way the final chapter plays out. Despite lacking a true "cliffhanger" style of ending, the game will leave you pawing for the sequel like few other games do--a testament to the incredible world BioWare has crafted. Not enough can be said about how exponentially more powerful the story is if you take a character through Mass Effect 1 and 2 and into the third game (though if you missed one and have no way to play it, ME2 is fantastic on its own merits). This is the game by which all others will be judged this year. This is the standard by which interactive storytelling will be measured for years to come. This is the most grounded, believable, and enthralling science fiction universe ever crafter (yes, even more so than the classic Star Wars). This is the most complete video game ever crafted in every single aspect of its production, and one of the best pieces of artistic entertainment regardless of medium. Mass Effect 2 is everything fans wanted it to be and so much more. And it just gives you shivers when you think about how everything will come to a head with the conclusion of the trilogy in Mass Effect 3.



OVERALL GRADE: A+


Friday, May 29, 2009

E3 2009: More new trailers!

The show hasn't event started yet but even more trailers have come out for games that will be showcased on the show floor. Remember, come back every day til June 4 for all the latest news from gaming's biggest event of the year. If these trailers arn't enough to whet you're apetite, see what you can expect at E3 on Spike's GameTrailers TV, as well as their 10 most anticipated games.


MARVEL: ULTIMATE ALLIANCE 2- new footage from the tag-team RPG beat-em-up

BRUTAL LEGEND- legendary creator Tim Schafer's new game, starring Jack Black

LOST PLANET 2- the sequel to Capcom's hit game, headed by Resident Evil 5's Jun Takeuchi

DANTE's INFERNO- interactive re-imagining of literary classic A Divine Comedy into an action game

DRAGON AGE: ORIGINS- new fantasy RPG from Mass Effect creators BioWare

NEED FOR SPEED SHIFT- a PGR-like take on the series and the first that EA has actually started promoting this early for years

Thursday, May 28, 2009

E3 is Right Around the Corner


In case you've never heard of it, the Electronic Entertainment Expo, better known as E3, is the biggest video game trade show of the year. What that means is that publishers showcase most of their big titles that will be carrying them through the upcoming holiday season, and usually even titles that are still a year or two off. The "Big Three" console makers--Sony, Microsoft, and Nintendo--all hold extravagant pre-show press conferences that have gained a reputation for big announcements regarding their respective platforms. Many games are shown in playable builds for the first time and still some games are featured in trailers or behind-closed-doors demonstrations. 

This year the show will be held in the Los Angeles Convention Center from June 2-4, but the ramp up is already starting. In an effort to gain their titles a little bit more attention than they may normally get in the tumultous circus of the actual show, publishers in recent years have actually begun showing titles and trailers in the weeks leading up to the big event. Below you'll find the big trailers that have already been revealed, but come June 2 expect a total flood of information on new titles. Enjoy!


MASS EFFECT 2- is Shepard dead?

BATMAN: ARKHAM ASYLUM- "Poison Ivy" trailer

BATMAN: ARKHAM ASYLUM- playable Joker levels (PS3 version only)

BRINK- the new game from Fallout/Elder Scrolls maker Bethesda

ALPHA PROTOCOL- "Decisions" trailer

Honorable Mention.... MODERN WARFARE 2- reveal trailer



Wanna see more on any of these games next week? Let me know in the comments or on Facebook. Expect a lot of big game-related posts in the next week, especially--but not limited to--the following games:
  • Final Fantasy XIII
  • Kojima Production's Next Project
  • Halo 3: ODST
  • Assassin's Creed II
  • Splinter Cell: Conviction
  • God of War III
  • BioShock 2
  • Brutal Legend
  • Borderlands
  • Red Steel 2
  • Anything and everything that's unannounced right now but will be revealed next week!

Friday, February 20, 2009

Mass Effect 2 'Debut' Trailer Thoughts

To view the trailer for yourself, go here.


Being the first trailer for the hotly anticipated sequel, there is unsuprisingly very little substance revealed as its meant to be more of a teaser to get fans all riled up. At least, so one would think of a brief 60-second clip that shows no gameplay whatsoever. As anyone who has completed the first game, however, the end of the trailer comes as quite a shock, no matter what path you took through the first one.

I'm talking, of course, about the trailer's labeling of Mass Effect protagonist Commander Sheppard listed as "Killed In Action" at the hands of a Geth in the last few seconds in the trailer. Now, besides the fact that this scenario seems highly unlikely after having decimated countless geth troops with Sheppard in the first game, this snippet also seems to imply that players will not be controlling their character from the first game--a feature implied when the 'trilogy' was first announced. While technically Sheppard's decisions could still affect aliens' reaction toward a potential new protagonist, its still disappointing that we won't get to continue on with our unique characters from the first game. Part of me even wants to attribute this revelation to technical difficulties BioWare may have encountered trying to transition so many different permutations of the main character into a second chapter. Still, its very disappointing, but I guess judgement must be witheld until more solid info is revealed. But then, does this mean that we are gonna get another new character in Mass Effect 3? Suddenly, the story has lost some of its epicness.

Wednesday, February 4, 2009

Mass Effect 2 in 2010



As reported on 1up.com, Electronic Arts CEO John Riccitiello has revealed during an investor conference call that the BioWare-developed sequel to the hit 2007 RPG will be shipping in the early part of next year.

Initially announced way back in 2005, Mass Effect was originally intended to be an exclusive trilogy for the Xbox 360. The exclusitivity has already gone by the wayside, and rumors persist that BioWare, since bought by port-happy publisher EA, will also be expanding its saga to Sony's PlayStation 3 (a rumor which BioWare denies). With news that the second act of the trilogy will not be shipping until early 2010, one might start to wonder whether the full trilogy will make it out during this generation after all, especially if you consider BioWare's track record for delays.

Then again, my cynnicism could just be due to the fact that I have to wait even longer to play the sequel to one of my favorite games of all time. But then again, BioWare has so far given nobody any reason to doubt them.


[Images from original Mass Effect and courtesy of IGN]