This month marks the third year since we first entered the city of Rapture in BioShock, the last game we've seen from Ken Levine and his staff at Boston-based Irrational Games. Today they officially pulled the lid off "Project Icarus", a title that has managed to stay completely shrouded in mystery at the studio...and now we see a hybrid of BioShock's core mechanics and a completely separate setting and story in BioShock Infinite. Unlike 2K Marin's BioShock 2, Infinite leave's the underwater dystopia of Rapture behind for the floating city of Columbia.
The debut trailer (posted below) shows off what appear to the equivalent of Big Daddies and plasmid-like powers, as well as a city that is a character of its own, but beyond that we are left with the same sense of awe and mystery that we had when we first stepped foot in Rapture. It's a very interesting direction to take the franchise as it seemingly combines the franchise power of a sequel with the freshness of a new IP--a route I'd definitely like to see more developers taking. Unfortunately, the game's said to on track for a 2012 release, so it may be yet some time before we actually get to play the BioShock Infinite for ourselves
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